![]() If you want to read more about long term plans, as well as review of the year, I wrote a post for the 2021 in RoguelikeDev event over on r/roguelikedev. That has been released along with all the other changes from the past 3 months, so rather than talkin. This next month will probably be more code cleanup and small tweaks like the above, and I likely won’t start working on the heart of Alpha 3 until March. I spent the first part of this month planning, building, and testing the new interactive tutorial. ![]() I couldn’t resist making a UI improvement that the new and improved code made possible: the inspector now tells you specifically why you cannot build in invalid locations: This consists of two different planes: a polarity-changing layer of flat but wide lamellas, which are positioned at a distance of 45° from the polarisation plane at /4.This plate turns the left-rotating circularly polarized wave into a linearly horizontally polarized one when it is first penetrated. To start off though, I’m cleaning up some older parts of the code.įirst up was the building code. A plate is mounted in front of the primary reflector as a secondary reflector. Looks like the current release is pretty stable, so I’ve started working on Alpha 3, which is focused on combat. ![]() That has been released along with all the other changes from the past 3 months, so rather than talking about it at length, I’ll just let you go play it over at itch.io.Īfter the release, I took a bit of a brake for relaxation and so I wouldn’t be in the middle of anything if any major bugs came up. I spent the first part of this month planning, building, and testing the new interactive tutorial.
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